September 24, 2022

World of Warcraft: Wrath of the Lich King Classic will get harder versions of heroic dungeons following the release of the game’s Ulduar raid, Blizzard has revealed.

The news comes via Wrath of the Lich King Classic lead game designer Kris Zierhut, who is in the interview with content creators MrGM and Scottejay, announced that a new version of Heroic dungeons with higher difficulty will come with the release of the game’s second phase content. Loot from the 10-man, first-stage raid will be moved to these harder Heroics. Bosses from this new difficulty will also reward more emblems after they are defeated, which can be exchanged for higher level gear.

It’s a feature that was alluded to in Blizzard’s previous post about the changes from the original Wrath of the Lich King, but not elaborated upon, and it will probably sound familiar to modern WoW players. In “retail” WoW, the core endgame feature is Mythic+, where players try to progressively complete harder versions of dungeons for higher rewards.

This new system in Wrath of the Lich King Classic, which players are already unofficially calling “Heroic+”, doesn’t go all that far (it appears that there will simply be another, harder version of each dungeon, rather than ever increasing the difficulty slider). However, based on Zierhut’s comments, this feature seems to have been influenced by more recent WoW expansions.

“It borrows a little bit from the future game, but we think it’s going to be really exciting and give all that content more room to live and grow and be relevant,” Zierhut said.

Wrath of the Lich King Classic releases on September 26th and will bring some significant changes to the re-release of the most popular expansion in the long-running MMORPG history. Scourge invasion’s pre-patch is currently live, but it’s plagued by massive server login queues, and Blizzard is urging players in heavily populated areas to take advantage of free server transfers to avoid waiting hours for the game.

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