
When Bungie gave Destiny 2 players a first look at the upcoming Lightfall expansion during its recent showcase event, there were a few things about the game’s next chapter that were surprising, but perhaps none as unexpected as the inclusion of a new capture ability. The Destiny games have always placed a heavy premium on movement and mobility, especially for first-person shooters, but the inclusion of the grapple looks set to change the feel of the entire game.
The showcase mainly showed the grab in use in Neomunia, the new location that Lightfall will add to Destiny 2 when it releases in February, but eagle-eyed fans would have caught suggestions that you could use it in existing content as well. In an interview with GameSpot, game director Joe Blackburn and general manager Dan McAuliffe confirmed that you can, in fact, use the grapple anywhere in Destiny 2.
Međutim, bio je izazov za koji se McAuliffe našalio da ga drži budnim noću.
„Deo ambicije je bio da se doda nešto što je pomerilo granice i promenilo način na koji komunicirate i sa novim i sa postojećim sadržajem“, rekao je Mekolif. “Ono što sam uzbuđen što vidim jesu promjene u sandboxu u različitim vrstama sadržaja. Postoje li različiti načini da se riješi zamka u misiji ili zagonetka u napadu ili nešto u tom smislu napred? Je li to izazov? Naravno, ali mislim da je prostor mogućnosti vrijedan rizika.”
Zahvat je dio novog skupa sposobnosti “Strand” koji dolazi u igru sa Lightfall-om, i kao što su sposobnosti zamrzavanja Stasis dodane u ekspanziju Beyond Light, one će uvelike proširiti sposobnosti igrača. Ideja iza Stranda je da je to neka vrsta nevidljive kosmičke mreže protkane kroz svemir, dimenzija koja je upravo izvan onoga što ljudi iz svemira Destiny mogu percipirati. Budući da Strand postoji posvuda, to znači da ćete moći da koristite hvataljku svuda – i da ćete moći da koristite hvataljku da se uhvatite za tu kosmičku mrežu u bilo kom trenutku, u suštini pričvrstite svoju hvataljku na razređeni vazduh kako biste omogućili ljuljačka.
Lako je vidjeti kako bi hvatanje moglo promijeniti način na koji igrači stupaju u interakciju sa svijetom Destiny 2, koji je pun platformskih zagonetki i lokacija koje kretanje čine jednako važnim kao i pucanje. Destiny 2 igra igrač protiv igrača takođe se u velikoj meri oslanja na kretanje kako bi se razlikovao od ostalih pucačina iz prvog lica; neki razredi mogu lebdjeti i kliziti u zraku ili trostrukim skokom proći kroz borbu. Dodavanje sposobnosti kretanja poput Spider-Mana ima potencijal da značajno promijeni način na koji igrači pristupaju tim situacijama, a sve tri klase karaktera Destiny 2 će imati pristup sposobnosti hvatanja.

Blackburn je objasnio da, dok je Bungie želio pomaknuti okvir za ono za što su igrači sposobni kada je u pitanju kretanje i platforma, studio nije želio da hvataljka postane de facto način igranja igre, zamjenjujući sve druge opcije. Dakle, u praktičnom smislu, hvataljka zamjenjuje igračevu sposobnost bacanja granata, što znači da ćete morati uzeti u obzir troškove njegove upotrebe.
„Očigledno je da volimo da se igramo sa hlađenjem na osnovu čega [ability] is etched in the ua [loadout], but this isn’t going to be a thing where you try to find someone in PvP and it’s like, ‘Well, they just fought 20 times in a row, I guess I’m never going to see that guy again,'” Blackburn said. “Thinking about ways you could build things into things if you like to tackle a lot, or you could say, ‘No, I just like to use it occasionally. I want to incorporate craft into other things as well.”
So while Bungie wants to make the grapple an interesting addition to the existing Destiny 2 world, the team is also working to make sure the ability doesn’t dominate the entire game. However, as Stasis remains a big part of the Europe experience, expect the Strand to be important to Neomuna’s story and landscape. There you can expect to see holes in reality where the Strand penetrates our world, which can allow players to take greater advantage of elements like the grapple. The non-competitive player-vs-environment side of the game will rely more on the fantasy of using the Strand ability, making it a bigger part of the level and environment design. Expect points to grab onto that will instantly reset his cooldown, allowing you to swing multiple times in a row, Blackburn said.
Blackburn and McAuliffe said Bungie is trying to capture the action hero feel with Lightfall as you fight your way through its new urban landscape. The strand and grapple are part of creating that feeling, they said, while also extending to the rest of Destiny 2’s world.

“I think ‘Why Tackle’ came from a team that was really looking at, ‘Okay, you have to do the kind of damage that can both be evocative in this action fantasy, but also live forever in our crazy side fantasy game,'” Blackburn said.
“Stasis was another big thing: ‘Oh my God, what have you put into the game’. ‘You can freeze things?'” he continued. “There was definitely a rough landing there, but now we’ve gotten to a place where it’s like, ‘Oh yeah, of course you can freeze things in Destiny.’ It’s just part of the game. We want to make sure that we’re always, especially with a new damage type, pushing Destiny to say, ‘Hey, let’s make something unique.'”
Lightfall is slated for February 2023. For more, read about how Bungie wants Destiny 2: Lightfall to feel like Blade Runner meets Independence Day.
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